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Budz Affiliated Clans




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- User Agent : ccbot/1.0 (+http://www.commoncrawl.org/bot.html)
- Browser :
- Browser version : 0
- OS : mpras
- OS version : *nix
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Welcome to Budznetwork
In May of 2004 a group of like minded friends got together to form BudZ. Some were in clans, some had been kicked out, and some were just n00bs to the game. But one thing they all had in common was a severe dislike for authority. They say that opinions are like assholes, everyone has one, and they all stink. So we figured that if we took the collective stink of these opinionated people, we might effectively cancel each other out. And so, The BudZ Network was born. A group of friends that like to play games. We don't believe in Ranks, we don't believe in tags, we play a game, and thats it. We like to meet new faces, and we love interaction with whomever, clan or freelance. So if you like what you see, and you liked playing on our server, then become a part of BudZ. If not, then Kiss our ass...
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| Posted by: Mosalar - on Wednesday, June 04, 2008 - 10:38 AM |
The Day of Defeat: Source Beta has been updated. Please run
hldsupdatetool to receive it. The specific changes include:
- Added Steamworks stats
- New team identifier icons as rewards for completing achievements - 1
per class achievement, and 1 for completing all achievements
- Added cvar dod_friendlyfiresafezone - units around the player where
they will do no direct damage on FF on servers ( default 100 units )
- Dropping a weapon in the spawn and changing class will now fizzle out
the dropped weapon
- Fixed unducking while jumping potentially getting you stuck in the
roof
- Player model fixes to address the 'left peek' issue
- Fixed kb_act default binding for large map being broken
- Marked r_screenfademinsize and r_screenfademaxsize as cheats
- Players now respawn even if they have the class menu up - changing
class will respawn them instantly now
- Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
- Fixed long range rocket achievement being awarded when you kill an
ironsight k98 or garand
- Achievement progress now stored in steam stats
- Fixed picking up an mg42 with an empty clip playing the wrong
animation
- Color change to make the local player more visible in the scoreboard
- Achievement progress now stored in steam
- Added more default crosshairs
- Adjusted scoreboard to make the local player a bit more readable.
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| Posted by: Mosalar - on Thursday, May 29, 2008 - 01:44 PM |
- Fix for client crash in spectator gui
- Fixed third person tracers not drawing properly
- Reverting view position change when sniper zoomed
- Added cvars dod_playrivalrysounds and dod_playachievementsound
- Suicide no longer removes a kill
- Fixed bullet decals being misaligned when iron sighted
- Fixed being able to dominate a teammate if friendlyfire was on
- sv_friction and sv_stopspeed are now accessible again
- Reduced size of impact effects at distance
- Fix for deployed bazooka and mg having full mouse sensitivity
- Fix for iron sight deploy animation sometimes taking longer
- Player avoidance now prevents stationary players from occupying the
same space
- Some particle systems updated
- Fixes to the custom map achievement
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| Posted by: Mosalar - on Tuesday, May 27, 2008 - 02:05 PM |
Hey guys and gals, here are some of the things in the works for the next update to the beta.
Because of the holiday we didn't get a chance to release a fix today, but early tomorrow we should be releasing a crash fix to the servers.
After that I have a list of things that would go into the next client update:
- fix for client crash in spectator gui
- fix for iron sight deploy animation sometimes taking longer
- fix for deployed bazooka and mg having full mouse sensitivity
- reduced size of impact effects
- sv_friction and sv_stopspeed are no longer hidden for dod
- added cvars dod_playrivalrysounds and dod_playachievementsound
- suicide no longer removes a kill
- fixed bullet decals being misaligned when iron sighted
- reverting view position change when sniper zoomed ( leftpeek )
JohnM is working on a model solution to the left peek issue, we're going to abandon the view dodge solution.
I also hope to get the achievements fully working so you guys can test out the class and weapon ones, there are some rewards at the end of that path.
We also have some more art in the works to replace some of the stuff that came directly from TF2, and some tweaks to the new particle systems.
Thanks for submitting bugs and feedback.
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| Posted by: Mosalar - on Saturday, May 24, 2008 - 12:19 AM |
[-]May 23, 2008 - Day Of Defeat Steamworks Update In Beta
A new update adding support for Steamworks is currently available in beta for Day of Defeat: Source, the popular World War II online action game from Valve, creators of the Half-Life and Counter-Strike games.
Leveraging the recently released free set of services available in Steamworks, the Day of Defeat update will add 51 achievements for DoD, player avatar display in the scoreboard and win panel, and detailed player statistics integrated with the Steam Community features (www.steamcommunity.com).
This update also adds support for popular features introduced in Valve's Team Fortress 2 (TF2), the PC title named multiplayer game of the year by Gamespy.com and PC Gamer. These include "nemesis/revenge" freeze cam and new effects driven by the particle system introduced to the Source engine for TF2.
In addition, this update will also introduce a new map, dod_Palermo, which is a remix of the most popular community map, dod_salerno.
Owners of Day of Defeat: Source, retail and Steam versions, may join the beta free of charge.
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| Posted by: SJMagic - on Thursday, May 15, 2008 - 12:10 PM |
I don't know how many of you bums check out the front page here....
but if you look to your right and down a tad you'll see a welcome old friend.
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We don't have a set rotation. The server randomly cycles through a list of 100+ maps. Fast Downloads are enabled. Should you have any trouble with a map, you can find the original installer Here. |
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